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He shares a home with a wife who is sleeping with the tennis instructor (and the yoga teacher), an annoying, talentless daughter who is trying to get on a TV talent show, and a lazy son who spends his days trashtalking his way through violent online video games and trolling celebrities on GTA V's version of Twitter. There's Michael De Santa, a white supposedly-retired bank-robber living in the posh GTA Version of Beverly Hills.
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There's Franklin Clinton, a black South Central native who has a crappy job at a car dealership and who dreams of pulling off some grand crimes.
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The leads in the new game are all criminals but have very different lives. They each have their own parts to play in their interwoven narrative.
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Instead of one ambitious Tommy Vercetti or one reluctant Niko Bellic, players of GTA V can switch back and forth to steer a trio of men through the congested Los Santos and the vast Blaine County to the north. The most notable change to the series' formula is that there are now three protagonists for the player to control.
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The game world is huge, varied, full of this kind of ridiculousness. Almost everyone is a trope: dudebro financial guy, corrupt government agent, brainless starlet, mouth-breathing gamer, hardass lawyer. This is a GTA world stuffed with people who are mostly ridiculous.
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Remember, this is the game series that has patriotic gun shops called Ammu-Nation. A lot of it spoofs American politics and pop culture. but a parody version, complete with parody radio stations, parody celebrities, and a parody Internet. This game's world is a detailed, fictionalized recreation of Los Angeles and of archetypal nearby deserts, forests, mountains, lakes and small towns. Like six of the previous seven Grand Theft Autos from Rockstar Games, GTA V is a third-person action game set in a massive three-dimensional world. This new one is far better-looking on console even though it is running on the same hardware, has a more interesting and varied world, has better average mission quality, is longer (possibly the same length if GTA IV's two episodic expansions are counted), is better-engineered, is less serious, but lacks a lead character as compelling as Niko Bellic. This is a game that works both as apotheosis and rough draft.īut perhaps you'd simply like to know how it compares to GTA IV, the previous Grand Theft Auto released way back in the spring of 2008. This is a game that feels like both the best of what anyone might expect from a GTA and the exciting, somewhat raw, uneven first try at a more interesting future for these kinds of massive open-world adventures. Rockstar doesn't summit that new peak as impressively with GTA V, but in its first attempt at such an audacious feat, makes a good go of it. Scaling one peak, however, reveals another-their cloud-piercing ambition to create a great ensemble video game drama, an epic of intersecting, interactive lives. Rockstar Games has scaled a mountain with Grand Theft Auto V, creating the best-looking, best-sounding and, most importantly, best-playing version of gaming's most notorious franchise.